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  Sharla LaBelle

  Instructional Plan

Creating an Invention

Subject Areas: Science, Math and Language Arts
Instructor: Sharla LaBelle
School: Sunset Ridge School
District: Deer Valley Unified School District, Phoenix AZ
Grade Level: Grade 4
Classroom Demographics:
4th Graders: 23 students, 14 boys and 9 girls
Ethnicity: White, Hispanic and Polish
SES: low to high
Achievement: AIMS scores 2003-2004 (Taught 3rd Grade)

    Math: meets or exceeds 82%
    Reading: meets or exceeds 100%
    Writing: meets or exceeds 100%

Mobility: Approximately one new student joins the class every three weeks; one student has left.

Background Information:
"Ideas and Inventions" is a science unit in 4th grade. This lesson is part of a cross curricular unit in which students will become aware of how inventions have been essential in the advancement of their daily lives. Throughout history, inventors have linked the needs of people with new or improved inventions. From the simple machines of the past to the PDAs of today, a scientifically informed student needs to be aware of who is responsible for their "simpler" life. During this unit, students will develop a clear understanding of the importance man’s ingenuity played in the changing world. Creating an invention of their own helps students to have a greater appreciation of the process inventors must go through in order to achieve their goals.

Perfect Inventions = Perfect World, is read as an invitation to the lesson. It generates conversation about what might be possible with a little imagination and determination.

Geometry vocabulary, from the Arizona State Standards is reviewed throughout the unit. These words are incorporated in a teacher designed spelling unit. Vocabulary is embedded in multimedia presentations in which students make the connection between math terms and nonlinguistic representations.


Arizona State Standards:

    Subject Area: Technology
    • 4T-E2. Use technology tools for individual and collaborative writing, communication, and publishing activities to create curricular related products for audiences inside and outside the classroom.
      • PO 1. Plan, design, and present an academic product using technology tools.
    • 3T-E3. Publish and present information using technology tools
      • PO 1. Design and create a multimedia presentation or Web page using multiple digital sources (e.g., from camera, video, scanner, CD-ROM, Internet).
      • PO 2. Publish or present the above production (See Technology 4T-E2, PO1 or 4T-E3).
    Subject Area: Math
      Standard: Strand 3: Patterns, Algebra, and Functions
      Every student should understand and use all concepts and skills from the previous grade levels. The standards are designed so that new learning builds on preceding skills and are needed to learn new skills. Communication, Problem-solving, Reasoning & Proof, Connections, and Representation are the process standards that are learning of mathematical strands, embedded throughout the teaching and learning of mathematical strands.
    • Concept 1: Geometric Properties
      Analyze the attributes and properties of 2- and 3- dimensional shapes and develop mathematical arguments about their relationships.
      • PO 1. Identify the properties of 2-dimensional figures using appropriate terminology.
      • PO 2. Identify models or illustrations of prisms, pyramids, cones, cylinders, and spheres.
      • PO 4. Classify angles (e.g., right, acute, obtuse, straight).
      • PO 6. Identify congruent geometric shapes.
    • Concept 4: Measurement - Units of Measure - Geometric Objects
      Understand and apply appropriate units of measure, measurement techniques, and formulas to determine measurements.
      • PO 10. Differentiate between perimeter and area of quadrilaterals.


    Subject Area: Science

      Standard: 1: Science as inquiry Students understand and use the processes of scientific investigation and scientific ways of knowing. They are able to design, conduct, describe and evaluate these investigations. They are able to understand and apply concepts that unify scientific disciplines

    • 1SC-E2. Create a model (e.g., a computer simulation, a stream table) to predict change (Grades 4-5)
      • PO 1. Design a model to illustrate a system
    • 1SC-E5. Analyze the processes, parts and subsystems of a bicycle, a clock or other mechanical or electrical device (Grades 4-5)
      • PO 1. Identify the parts of a subsystem within a system
      • PO 2. Describe the functions of the parts of a subsystem
      • PO 3. State cause-and-effect relationships among components in mechanical or electrical devices


    Subject Area: Workplace Skills

      Standard: 4 Students work individually and collaboratively within team settings to accomplish objectives.

    • 4WP-E2. Analyze the difference between individual and group decisions and accomplishments
      • PO 1. Identify the characteristics of individual decisions and accomplishments
      • PO 2. Identify the characteristics of group decisions and accomplishments

      Standard: 7 Students demonstrate technological literacy for productivity in the workplace.

    • 7WP-E1. Demonstrate basic computer operation skills in a variety of applications to organize information
      • PO 1. Use technology to retrieve, organize and manipulate electronic information using media such as CD-ROM, videodisks and telecommunication systems


    Subject Area: Writing
    • W-E1.Use correct spelling, punctuation, capitalization, grammar and usage, along with varied sentence structure and paragraph organization, to complete effectively a variety of writing tasks
      • PO 1. Spell correctly
      • PO 2. Punctuate correctly (e.g., sentence endings, commas in a friendly letter’s greeting and closing, commas in a series, abbreviations, quotations in dialog, apostrophes)
      • PO 3. Apply rules of capitalization (e.g., sentence beginnings, titles, abbreviations, proper nouns)
      • PO 4. Apply standard grammar and usage (e.g., subject-verb agreement, simple and compound sentences, appropriate verb tense, plurals

Learning Objectives:

  • Students will work cooperatively in small groups.
  • Students will generate nonlinguistic representations of each step their invention must go through in order to complete its task.
  • Students will create a multi media presentation of their invention, incorporating both graphics and descriptions.
  • Students will incorporate geometric vocabulary into each step of invention.

Materials and Resources:

  • Perfect Inventions = Perfect World
    Fifth Grade Students Holly Springs Elementary School, Pickens, South Carolina. Scholastic Inc. 2000 ISBN 0-439-26066-3
  • Computers with Internet access
  • Student laptop computers
  • Inspiration® Software
  • HyperStudio® Software
  • The Inventor Engine™
    This interactive "engine" that lets kids dream, design, build, test, and manage their invention online. I use this URL to show students the process inventors must go through from dreaming up an idea to patent application. Included at this site are links to famous inventors for further reading.
    http://kids.patentcafe.com/index.asp
  • The Lemelson-MIT Program:
    This site celebrates invention and innovation by spotlighting an Inventor of the Week. Here, students can read about a new inventor each week. I use the inventor archive link as a reference for looking at many different inventions that we take for granted. http://web.mit.edu/invent/index.html
  • History of Famous Toys:
    The History Channel’s web site offers students the chance to learn about the Toy Fair, and discover how some of their favorite toys were created. I use this site as a small group learning activity. After exploring this site, groups decide on a piece of trivia to use to try and stump the other groups. (ex. What is the name of the first board game produced in the United States?)
  • http://www.historychannel.com/exhibits/toys
  • Invention Contest: INVENT AMERICA!
    is a nonprofit K-8 education program, launched in 1987, that helps children develop creative thinking and problem solving skills through a fun, unique and proven learning tool--inventing! I use this site as an extension activity for an after school group.
    http://www.inventamerica.com
  • Official Rube Goldberg Web Site:
    This site shows the elaborate and ridiculous inventions created by Rube Goldberg in an effort to automate an everyday task. I use this site as a springboard to brainstorming what type of classroom activities we could automate.
    http://www.rube-goldberg.com
  • Vocabulary Review:
    This is a teacher created web site for student use.It is an interactive matching game of geometric vocabulary we use in our classroom. I use this site as an opportunity to review vocabulary with the entire class. Students enjoy small playing the games individually and in small groups.
    http://www.quia.com/jg/429770.html
  • Mouse Trap Game - Milton Bradley:
    The Mouse Trap Game is a great example of a Rube Goldberg type invention, many steps to accomplish a simple task. Critically examining and following each step through the game helps students transfer cause and effect relationships to their own invention.

Instructional Activities:

  • Concept Web
    Purpose: Generate visual representations that depict each step in the process of obtaining their invention’s goal.
    Directions: Working backwards, have students use graphic representation to show each step their invention must go through to complete its task. Words my be added to help remind students of the process.
  • Review of Geometric Vocabulary through Quia Web Site Matching Game
    Purpose: Review geometric terms and definitions and remind students to include this vocabulary into each card as they transfer from nonlinguistic representation of invention in Inspiration web to both graphic representation and written descriptions in HyperStudio®.
    Directions: Go to www.Quia.com and create vocabulary and definitions matching review specific to the class.
    http://www.Quia.com
  • Multimedia Invention: HyperStudio® Stack
    Purpose: Working forwards, create one card to depict each step in the invention. HyperStudio® allows for animation, so each invention will have the opportunity to simulate.
    Directions: Working forwards, have students create one card per step in their invention’s process. Each card will contain graphic representation of step, as well as written explanation. Geometric vocabulary included must be included in the explanation.

Assessment:

  • Concept Web
    Purpose: To determine if the design of the inventions contain logical steps and the appropriate geometric terms.
    Directions: Review the rubric with students when explaining the assignment.
  • Multimedia Invention: HyperStudio®Stack
    Purpose: To determine if the content was transferred from the concept web to the HyperStudio® stack, the stack works, writing conventions were followed, and appropriate vocabulary was included in the stack.
    Directions: Create the rubric with the students as part of the lesson.

Follow-up:

  • Students will animate their stacks and present them to the class. Next, we will study patents. Having created an invention of their own, students will have a deeper appreciation of why it is important to protect an invention. Students will apply for a patent, be denied, and then write a persuasive business letter to request their invention be awarded a patent. Writing an effective business letter is part of the Deer Valley Unified School District 4th Grade Writing Assessment.
  • Family, community members, and classmates will be invented to an Invention Convention at which student's multimedia presentations and writing samples will be shared.

 

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This project has been funded at least in part with Federal funds from the U.S. Department of Education under contract number S363A020176. The content of this publication does not necessarily reflect the views or policies of the U.S. Department of Education nor does mention of trade names, commercial products, or organizations imply endorsement by the U.S. Government.